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Fantasy
Magic has a price here. Find old bargains and impossible creatures in worlds with rules worth learning.

The Chronicles of Narnia - New Blood
You awaken in another world, shivering from the cold. In the distance, you can hear the scuffling of feet coming fast. Meanwhile, a lion appears behind you.
Read storyFantasy stories
StoryThe Gilded Thorn
A humble gardener is chosen by a mysterious forest spirit to undertake a quest through the Faewild, where thorns whisper, and every kindness—or cruelty—is remembered forever.
StoryThe Court of Whispers
Diplomat Raven Morrow navigates the complex Court of a thousand floating islands, where treaties are signed in blood and secrets are currency. When she discovers a conspiracy to assassinate the Monarch of Tides, she must choose between her loyalty to her homeland and preventing a war that would consume the skies.
StoryWitch Watch: Familiar Trouble
You are a newly summoned magical familiar who wasn’t supposed to be summoned at all. Nico and Morihito must deal with your chaotic magic side effects while a mysterious witch hunter threatens the entire school.
StoryChrono Café: Orders from Tomorrow
You are the newest employee at Chrono Café, a time-shifted coffee shop that only appears to people at turning points in their lives. Each shift brings new customers—some from the past, others from futures not yet written.
StoryGhost Letter Club
You are a high schooler who finds an old mailbox that lets you send letters to the dead—and receive replies. Soon, you’re drawn into a secret society of students who help ghosts complete unfinished business before they fade forever.
StorySnugglebug and the Blanket Bunch
It’s bedtime, and you’re the newest member of the Blanket Bunch—a cozy team of stuffed animal heroes who defend dreamland from nighttime troublemakers. Snugglebug, your sleepy ladybug buddy, leads the way.
StoryGolden Dust
In a parallel world where human souls manifest as animal companions called daemons, you are a scholar from a distant land with unique knowledge of Dust—a mysterious elementary particle that adults fear and the ruling Magisterium considers heretical. While researching at Jordan College, Oxford, you encounter young Lyra Belacqua, a wild and clever girl who lives among the scholars. When children begin disappearing, including Lyra's friend Roger, you discover they are being taken by a shadowy organization conducting terrible experiments involving the separation of children from their daemons. Your research becomes vital when Lyra acquires an alethiometer—a truth-telling device that only she can read—and you realize your theoretical understanding of Dust helps interpret its messages. Together with Lyra, you embark on a journey to the frozen North alongside nomadic seafarers, witches, and an armored polar bear warrior named Iorek Byrnison. Your advanced knowledge of parallel worlds becomes increasingly important as you discover Lyra is central to a prophecy involving the nature of Dust and the fabric of consciousness across multiple universes. Your guidance and decisions will help shape how Lyra fulfills her destiny while navigating the dangerous politics of this rich and complex world.
StoryAshes of Olympus
When the old gods awaken in modern-day Greece, a college dropout discovers he's the reincarnation of Prometheus—and is hunted for the fire he stole across time.
StoryHarry Potter
Ten years after the Battle of Hogwarts, a disillusioned Harry Potter finds himself trapped in a mundane existence within the Ministry of Magic. Haunted by recurring nightmares of Voldemort, he dismisses them as PTSD until a series of strange magical occurrences plague the wizarding world. Witches and wizards spontaneously lose their powers, magical artifacts vanish without a trace, and the very fabric of reality seems to fray at the edges. An enigmatic prophecy, hidden within the depths of the Department of Mysteries, resurfaces, foretelling a 'Shadow Scion' who will either restore magic to its former glory or extinguish it forever. Suspecting a connection to his nightmares and the growing chaos, Harry reluctantly embarks on a perilous quest to uncover the truth, facing treacherous new enemies and confronting the dark legacy he thought he had vanquished, realizing that the war against Voldemort was only the beginning.
StorySyllabus for a Soul
The bell rings, but it sounds like a death knell for everything you love. Your middle school is dying—budgets slashed, the vibrant sounds of the music room and the creative chaos of the art studio about to fall silent forever. As a teacher, you've dedicated your life to nurturing young minds, and in your darkest hour of desperation, you make a prayer to anyone who will listen, offering the only thing of value you have left: yourself. The answer comes not from one, but from many voices. Suddenly, you are being courted by the Greek gods. Each offers to save your school—for a price. Apollo wants to turn your students into his personal prodigies; Athena sees them as pawns in a global game; Dionysus sees the school as the stage for a boisterous baccanal; Hera views the school as a new seat of power for Olympus. And then there is Hades—the master of a dark and vast fortune—who seems completely uninterested in your school. His intense gaze is fixed only on you, and his offer is the most straightforward and terrifying of all: he will pay any price, not for your school, but for a queen.
StoryZoe Zoom and the Zip Zap Club
In this original cartoon, you are invited to join the Zip Zap Club—kids with imagination-powered gadgets and rainbow skateboards. But when bedtime monsters start stealing dreams, it’s up to you to zoom into action!
StoryThe Kingslayer Chronicles
Kvothe, the legendary Kingslayer, lives in self-imposed exile as a humble innkeeper in the small village of Newarre. But the quiet life he seeks is constantly threatened by remnants of his past – whispers of the Chandrian, lingering enemies from the Maer's court, and the creeping realization that his power, though seemingly dormant, is a beacon for forces both benevolent and malevolent. One night, a young Edema Ruh girl arrives at the Waystone Inn, bearing a lute crafted from a peculiar, shimmering wood, identical to instruments used by the Ruh troupe Kvothe grew up with. Her arrival triggers a cascade of vivid, long-suppressed memories, forcing Kvothe to confront not only his past actions but also the true cost of the legend he unwillingly became, while a renewed threat begins to stir in the shadows of Temerant.
