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Horror
Something is wrong before anyone can name it. Enter haunted places and nights that refuse to end.

Upside Down
In the small town of Hawkins, Indiana, during the early 1980s, the mysterious disappearance of Will Byers sends his friends and family on a terrifying investigation. You are a new resident in Hawkins with a background in radio communications who notices strange frequencies interfering with local signals. Your curiosity leads you to cross paths with Police Chief Hopper, whose official search for Will is yielding few results. Meanwhile, Will's best friends—Mike, Dustin, and Lucas—have encountered Eleven, a girl with psychokinetic abilities who escaped from a secretive government laboratory. When your radio equipment detects unusual patterns matching Eleven's abilities, you become a crucial link between the children's unofficial search party and Hopper's investigation. Together, you discover Will is trapped in an alternate dimension they call the "Upside Down"—a toxic mirror version of your world inhabited by a predatory entity they nickname the Demogorgon. Your technical expertise proves essential in establishing communication with Will and identifying weaknesses in the dimensional barriers. As laboratory scientists pursue Eleven and more townspeople disappear, your growing understanding of the connection between Eleven's powers and the dimensional rifts places you in the center of a dangerous conspiracy. Your decisions will influence whether Will can be rescued and if the growing rift between dimensions can be closed.
Read storyHorror stories
StoryThe House That Remembers
A grieving architect moves into an inherited estate only to find the house reacts to emotion—and seems determined to reveal a buried family secret hidden in its shifting walls.
StoryBackrooms: Level Zero
You are a freelance VR programmer testing a prototype environment when a glitch drops you into the Backrooms—an endless, buzzing maze of yellow wallpaper and false exits. You must navigate shifting levels, avoid hostile entities, and escape before your memory erodes.
StoryThe Harvesting
Each autumn, a remote farming village performs an ancient ritual to keep the forest at bay—but when a skeptical outsider arrives, the ritual fails, and something begins to feed.
StoryThe Song of Eyeless Jack
You are a music producer chasing obscure audio myths when you uncover a cursed lullaby believed to be connected to Eyeless Jack. But the track doesn't just haunt—it hunts.
StoryWhite Noise
A woman inherits a broken-down radio station in the desert, only to discover the dead are using the static to communicate—and they're getting louder.
StoryThe Silent City's Whispers
An abandoned metropolis holds secrets buried beneath layers of dust and silence. A lone explorer ventures into its depths, unaware of the entities that still dwell within, guarding the city's dark past.
StoryChronicles of the Deep
When ancient powers awaken in a world on the brink of war, a reluctant adventurer discovers their true destiny may lie beyond the veil of reality.
StoryThe Totem
A totem stands tall before the tribe on the island, and the villagers begin to feel uneasy about it, almost as if it is alive.
The Twilight of Iron and Blood
The world of Aethelgard didn't end with a bang, but with a "Symphony of Agony." A thousand years ago, the Sorcerer-Kings attempted to open the gates of Paradise, but found the Obsidian Labyrinth—a dimension of transcendental pain inhabited by the Cenobarks. Today, the sun is a pale copper coin that barely warms the Glass Wastes, a desert of siliceous sand and metallic ruins. The survivors live in barbaric tribes that pilot war chariots pulled by mutant beasts (fueled by sacrificed blood). The cavalry wears chrome armor that gleams like mirrors , but beneath the metal, their skins are ritually mutilated to endure the pain.
StoryPretty Little Things
In the quaint, seemingly perfect town of Meadow Creek, appearances are everything. Behind the manicured lawns and synchronized smiles lies a simmering cauldron of secrets. When a string of bizarre thefts targeting only sentimental trinkets – a child's first tooth, a wedding garter, a soldier's lucky coin – rocks the community, suspicion falls on the newcomer, Elsie Bellweather, a quiet antique shop owner with an uncanny knack for finding forgotten treasures. But Elsie knows more than she lets on; she recognizes these items not as random loot, but as keys, each unlocking a piece of a dark secret buried deep within Meadow Creek's history – a secret someone is desperate to keep hidden, even if it means framing Elsie for crimes she didn't commit. As Elsie races against time to clear her name, she uncovers a network of clandestine affairs, long-held grudges, and a shocking connection to a series of disappearances from decades past. The pretty little things are not just objects of sentiment; they are threads in a tapestry of deceit, and unraveling them will expose the ugly truth beneath Meadow Creek's pristine facade, revealing that everyone, including Elsie herself, has something to hide.
StoryThe Nightshift At Walmart
You are Jamie—a 25-year-old college graduate turned overnight stocker at a Walmart on the edge of the forgotten town of West Branch. Jamie didn’t choose this life. After their mother fell ill and medical bills began mounting, the dream of becoming a graphic designer gave way to the desperate need for a paycheck and health insurance. Walmart offered both. But what it didn’t advertise was the truth about its location: the store was built on a cursed land known locally as the hollow ground, a threshold between this world and something... older. From the moment Jamie begins the graveyard shift, strange things start happening. The orientation packet includes five bizarre and cryptic rules—don’t use lights when the overhead dims at 2:13 a.m., don’t answer your name on the intercom, never use the family restroom near sporting goods, and more. At first, Jamie assumes it’s a hazing ritual or corporate eccentricity. But then the rules start enforcing themselves. When the lights dim at 2:13, the air becomes still, and something humanoid but off stands at the edge of the aisle. Later, a voice eerily calling Jamie’s name echoes through the empty store—and it isn't human. Coworkers whisper that others have disappeared before. A girl named Monica. A man named Jack. All lost to the “threshold” that lies just beneath the store’s shiny linoleum floor. As Jamie investigates deeper, the strange rules evolve into full-fledged rituals. The “Blue Star” badge is introduced—a symbol of those inducted into the inner circle of store employees who know what’s going on and work nightly to prevent it from spilling into the rest of the world. They are the last line of defense against faceless children, circles of haunted merchandise, and intercoms that whisper with ancient voices. Behind it all, a dying universe presses closer—its ancient inhabitants trying to claw their way into our reality, drawn to our warmth, our form, our faces. Eventually, Jamie learns the truth: the Walmart is a containment unit—intentionally constructed by those who knew the land’s history. The five rules are modern reinterpretations of old protective rituals. But even these rituals are starting to fail. As Halloween nears, the threshold grows thinner. The final breach approaches. In an explosive climax, Jamie must choose between holding the line and saving others—or crossing over, willingly, into the unknown. On the other side, Jamie encounters those who were lost—Chris, Monica, and others—trapped in a dreamlike limbo. Jamie learns that the entities from the other world are not simply monsters, but remnants of a dying universe that feed on memory, shape, and identity. They don’t steal faces for trophies—they steal them to remember what it meant to exist. Jamie now exists between worlds. They are no longer just an employee. They are a guardian, a wanderer between dimensions, seeking a new threshold to bring the lost ones home. And if you're reading this—if you're working retail at night—pay attention to the rules. Because some rules are not meant to be broken. Some buildings are not meant to be built. And some voices… should never be answered.
StoryMother of Rot
After moving into an inherited manor, a couple uncovers a sealed nursery and accidentally releases a decaying presence that was never meant to be reborn.
